ClayMates and Dr. D. (who is bcc'd): This is a Ramble for the new page on the BH4DO web section When sculpting heads it is right handy to start with a skull and then work out from there. That way we can build up the prefrontal lobe on men's foreheads, add more mass to their jaw. How many times have you made effort to sculpt a female and it always ends up looking male? Or visa versa? For me, left to my own devices, all faces are Asian. It's what I know best. So all these faces have foreheads the go straight down to the eyelid, no deep set eyes, (Hey if I can't wear eye make up none of my wee faces can either!) no strong prefrontal lobe, high cheek bones. I have to actually stop and think about it, get some pictures of actual faces to step away from my automatic Asian sculpting. That's why I have to gather pictures and study skulls, to hold back the Mongol Hordes that are waiting on automatic pilot for my mind to wander. I'm not saying this is the only way to prep for sculpting. I'm just saying this is how I've found works for me. Now what I'm thinking of doing is to fashion a Male and Female skull that has some African and Afro-American skull structures. Cure that. Make molds of them. Then with the impressions from those molds start to fashion the characters that Dr.D needs for the claymation project. I'll be working in 1/6 scale, which is twice the size I'm used to working in. One would think that the bigger the scale the easier it gets. I don't know. I'm not there yet. Another trick for our Barbie Fans... you can dust the face of a Barbie doll, take raw clay and mash it to the face, cure that clay. You have a Barbie Face Mold. Then make impressions with that mold and the CHANGE THE FACE. Short-Cut CITY. Make the nose more interesting. Futz with the eyes. Add more cheek. Age it. Add a third eye or a horn coming from out of its forehead. It's up to you how you alter that Barbie face. But that's a short cut you can use instead of making skulls. Use that trick for sculpting practice. Should you want to make a nickel out of it, make a skull and flesh it out. Then we don't have to be afraid about copyright infringement. I make skulls before sculpting for a couple of reasons. I am a big Day of the Dead fan and skull molds will come in handy to do some figures like these... DOD/Bones-001.htm I also am still working on this theory of learning how to sculpt by by embracing physical anthropology. Oh that's an odd image, doing the slow tango with "them bones". So I'm sticking through the skull exercise towards these character's heads. Heads on sticks. That's how I used to make figures just a head on a stick. Then I realized the aluminum foil armature allowed me to give flexibility to the poses. The stick that held the head also held the back like it was in a brace. Dig the May Doll, the stick goes all down her spine and comes out of her naughty bits. Monty Python fans all spit coffee in unison. Sculpt/ May Doll-2002/010-Run.htm Then I realized I can take that stick out... Nursing Mom/001.htm Oh Dr.D, do check Nursing Mom with the before and after TLS make-up. Scroll down. Nursing Mom/006-6.htm A preview of stuff to come. But I digress. The point I was making was I started out with heads on sticks, I'm back to doing heads on sticks. That's all. I'll add this post as a Ramble in the BH4DO web section. xoxo NJ |